Lu, Z. (2019). Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live Streaming. 162-165. Association for Computing Machinery, Inc. https://doi.org/10.1145/3332167.3356879
Zhicong Lu ACMIntangible cultural heritage Intangible cultural heritages Historic preservation Social media Social networking (online) Computer graphics Knowledge management User interfaces Digital devices Multimedia systems Live streaming Collaborative activities Knowledge sharing Knowledge-sharing Media streaming
Dagnino, F. M., Pozzi, F., Cozzani, G., & Bernava, L. (2017). Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. 5, 429-435. SciTePress. https://doi.org/10.5220/0006347004290435
Francesca Dagnino Francesca Pozzi Giacomo Cozzani Luca BernavaIntangible cultural heritages Intangible cultural heritage (ICH) Serious games Computer graphics Computer Vision Game-based Learning Innovation Adventure games Comprehensive integrations Cultural heritage field Game based learning School education Teaching and learning
Lu, Z. (2019). Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live Streaming. 162-165. Association for Computing Machinery, Inc. https://doi.org/10.1145/3332167.3356879
Zhicong Lu ACMIntangible cultural heritage Intangible cultural heritages Historic preservation Social media Social networking (online) Computer graphics Knowledge management User interfaces Digital devices Multimedia systems Live streaming Collaborative activities Knowledge sharing Knowledge-sharing Media streaming