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C. Kong L. ZhangIntangible cultural heritages Virtual reality Intangible cultural heritage Design Historic preservation Digital technologies Case-studies Virtual reality technology Virtual reality museums Co-design Co-designs Design Process Design process modelling Design recommendations Design-process Diabolo Exhibitions Interactive Digital Storytelling
Dong, B., Pan, S., & Fu, R. R. (2021). Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D Technology (Vol. 12770 LNCS). En (Vol. 12770 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-77599-5_39
B. Dong S. Pan R.R. FuIntangible cultural heritage Intangible cultural heritages Virtual reality Students Human computer interaction Silicate minerals 3D technology Education computing IS problems Virtual simulations Regional cultures Human-computer interaction Shanghai style jade sculpture Simulation platform Simulation teachings Teaching platform Teaching process Unity 3d Unity 3D Virtual simulation
Zhang, X., Liu, H., & Wang, S. (2020). Design and realization of chinese traditional culture \& art interactive system based on VR\&AR technologies. PartF168986, 462-467. Association for Computing Machinery. https://doi.org/10.1145/3452940.3453029
X. Zhang H. Liu S. WangIntangible cultural heritages Virtual reality Intangible cultural heritage Augmented reality Digital protection Virtual reality technology Traditional cultures Three dimensional computer graphics Augmented reality technology Technology transfer Three-dimensional model Comparative studies Digital publishing Multi-Platform Display VR\&AR
Wang, S., Liu, H., & Zhang, X. (2020). Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. 11-15. Association for Computing Machinery. https://doi.org/10.1145/3439133.3439138
S. Wang H. Liu X. ZhangIntangible cultural heritages Virtual reality Design User experience Artificial intelligence Virtual reality technology Design and implementations Immersive experience Engines Interactive behavior Comprehensive optimizations Motion sensors Photorealistic Rendering Printing techniques Realistic rendering Rendering (computer graphics) Unreal Engine4 Virtual reality experiences
Deng, Y., Liu, H., Lu, Y., & Li, T. (2021). Design and Development of Virtual Scene of " Birds paying homage to the Phoenix " Based on Virtual Reality Technology. 52-56. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICISPC53419.2021.00017
Yi Deng Huaqun Liu Yang Lu Tong LiAugmented reality Augmented reality technology Bird paying homage to the phoenix Birds birds paying homage to the Phoenix Design and Development Engines Example based Intangible cultural heritage Intangible cultural heritages Location based services Suona art Telecommunication services Unreal engine 4 Unreal Engine 4 Virtual and augmented reality Virtual reality Virtual reality Virtual reality technology Virtual scenes
Deng, Y., Liu, H., Lu, Y., & Li, T. (2021). Design and Development of Virtual Scene of " Birds paying homage to the Phoenix " Based on Virtual Reality Technology. 52-56. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICISPC53419.2021.00017
Yi Deng Huaqun Liu Yang Lu Tong LiAugmented reality Augmented reality technology Bird paying homage to the phoenix Birds birds paying homage to the Phoenix Design and Development Engines Example based Intangible cultural heritage Intangible cultural heritages Location based services Suona art Telecommunication services Unreal engine 4 Unreal Engine 4 Virtual and augmented reality Virtual reality Virtual reality Virtual reality technology Virtual scenes
Cui, J., Dong, F., & Zhang, W. (2020). Immersive Virtual Experience Design Research of Jiaoshan Forest of Steles Calligraphy Art. 165-169. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIDDT52279.2020.00037
J. Cui F. Dong W. ZhangVirtual reality Cultural heritages Virtual museum Cultural transmission Virtual reality technology Immersive Forestry Design research Transmissions Experience design Immersion Forest of stele calligraphy Forest of Steles calligraphy Virtual experience
Selmanovic, E., Rizvic, S., Harvey, C., Boskovic, D., Hulusic, V., Chahin, M., & Sljivo, S. (2020). Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3377143 (Original work published jun)
Elmedin Selmanovic Selma Rizvic Carlo Harvey Dusanka Boskovic Vedad Hulusic Malek Chahin Sanda SljivoIntangible cultural heritages Virtual reality Cultural heritages Intangible cultural heritage Historic preservation Subjective evaluations Interactive Digital Storytelling storytelling Virtual reconstruction Areas of concerns head-mounted display Virtual bridges WEB application