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A. Mallik S. Chaudhury V. Chandru S. SrinivasanComputer Vision Computer Vision Cutting edge technology Cutting tools Digital heritage Digital heritage Digital image storage Historic preservation Institutes of technologies Intangible cultural heritages Knowledge based systems Multimedia access Science and Technology Semantic Multimedia Access Semantics Technological advances Three dimensional computer graphics Virtual Walk
Mallik, A., Chaudhury, S., Chandru, V., & Srinivasan, S. Digital hampi: Preserving indian cultural heritage. Springer Singapore. https://doi.org/10.1007/978-981-10-5738-0
A. Mallik S. Chaudhury V. Chandru S. SrinivasanComputer Vision Computer Vision Cutting edge technology Cutting tools Digital heritage Digital heritage Digital image storage Historic preservation Institutes of technologies Intangible cultural heritages Knowledge based systems Multimedia access Science and Technology Semantic Multimedia Access Semantics Technological advances Three dimensional computer graphics Virtual Walk
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Manuel Silva Luis TeixeiraAugmented reality Authoring tool Coa Archeological Park cultural heritage Cultural heritages Digital devices Digital heritage Digital humanities Digital technologies Historic preservation Immersive and Interactive Experience Intangible cultural heritages Interactive contents New approaches Platform Serralves Museum User experience eXtended Reality
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Reese Muntean Kate Hennessy Alissa Antle Brendan Matkin Susan Rowley Jordan WilsonAdvisory committee Cultural knowledge C∂sna∂m Design decisions Digital heritage Intangible cultural heritage Intangible cultural heritages Interactive computer systems Museum of Anthropology Musqueam indian band Tangible interaction University of British Columbia
Micoli, L. L., Caruso, G., & Guidi, G. Design of Digital Interaction for Complex Museum Collections. 4, 1-20. https://doi.org/10.3390/mti4020031
Laura Micoli Giandomenico Caruso Gabriele GuidiAncient Egypt Cultural heritage exhibition Digital heritage intangible heritage Interactive devices Multimedia Virtual museum
Aydin, S., & Schnabel, M. A. Decoding Kashgar. 471-472. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419553
Serdar Aydin Marc Schnabelarchitecture Decoding Design Design Methodology Design grammars Design research Digital heritage Game design Historical cities Kashgar photogrammetry decode Design research photogrammetry
Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Vosinakis, S., Nikolakopoulou, V., Stavrakis, M., Fragkedis, L., Chatzigrigoriou, P., & Koutsabasis, P. (2020). Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage, 3, 1496-1519. https://doi.org/10.3390/heritage3040083 (Original work published dec)
Spyros Vosinakis Vasiliki Nikolakopoulou Modestos Stavrakis Labros Fragkedis Pavlos Chatzigrigoriou Panayiotis KoutsabasisCollaborative design Digital heritage Interactive installations museum Serious games
Laužikas, R., Vosyliute, I., & Jaronis, J. (2016). Beyond the space: The LoCloud historical place names micro-service. 235-240. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85065064405&partnerID=40&md5=92d3200d64b3398427721ca805e2447d
R. Laužikas I. Vosyliute J. JaronisDigital heritage Historical geo-information Historical place names Information management
Boboc, R. G., Bautu, E., Girbacia, F., Popovici, N., & Popovici, D. -M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences, 12. https://doi.org/10.3390/app12199859 (Original work published oct)
Razvan Boboc Elena Bautu Florin Girbacia Norina Popovici Dorin-Mircea PopoviciDigital heritage Education Gamification Intangible cultural heritage Survey Tourism User experience virtual museums