Chatzigrigoriou, P., Nikolakopoulou, V., Vakkas, T., Vosinakis, S., & Koutsabasis, P. Is Architecture Connected with Intangible Cultural Heritage? Reflections from Architectural Digital Documentation and Interactive Application Design in Three Aegean Islands. 4, 664-689. https://doi.org/10.3390/heritage4020038
Pavlos Chatzigrigoriou Vasiliki Nikolakopoulou Theodoros Vakkas Spyros Vosinakis Panayiotis KoutsabasisArchitectural heritage Digital heritage HERMeS methodology heritage management Intangible cultural heritage Marble craftsmanship Mastic cultivation museum Olive oil industrial production Physiognomy Spatial data in-frastructure UNESCO
Bugueño, I., García, L., & Ehijo, A. Intelligent Technologies in the Process of Recovering Historical, Cultural, and Heritage Value in Native Communities (Vol. 1616 CCIS). En (Vol. 1616 CCIS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-10525-8_31
I. Bugueño L. García A. EhijoArtificial intelligence algorithms Artificial intelligence techniques Classification (of information) Cultural value Digital heritage Digital heritage heritage values Historic preservation ICH Intelligent technology Mapuzungun Music NLP Pose Recovery Social aspects South America
Bugueño, I., García, L., & Ehijo, A. Intelligent Technologies in the Process of Recovering Historical, Cultural, and Heritage Value in Native Communities (Vol. 1616 CCIS). En (Vol. 1616 CCIS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-10525-8_31
I. Bugueño L. García A. EhijoArtificial intelligence algorithms Artificial intelligence techniques Classification (of information) Cultural value Digital heritage Digital heritage heritage values Historic preservation ICH Intelligent technology Mapuzungun Music NLP Pose Recovery Social aspects South America
Xu, Q., Brown, A., Moleta, T., Schnabel, M. A., & Rogers, M. Inhabiting Prosperous Suzhou through Smart VR. 2, 173-182. The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85091706522&partnerID=40&md5=d20b5b1f7775e13e63b90e02296df079
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Puspita Permatasari Akhmad Qohar Arief RachmanDigital heritage heritage dissemination Information and communication technology (ICT) Intangible cultural heritage (ICH) Mobile apps Participative heritage preservation
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Afshar, S. V., Eshaghi, S., Varinlioglu, G., & Balaban, Ö. Evaluation of Learning Rate in a Serious Game: Based on Anatolian cultural heritage. 2, 273-280. Education and research in Computer Aided Architectural Design in Europe.
S.V. Afshar S. Eshaghi G. Varinlioglu Ö. BalabanAnatolian Caravanserais Digital heritage Learning Rate Serious Game The Silk Roads
Nunes, P. A., Sousa, J. P., & Carvalho, A. Digitization and Gamification in Cultural Heritage: The portuguese context in the framework of national and international policies and some practical examples. Presentado en. IEEE Computer Society. https://doi.org/10.23919/CISTI52073.2021.9476328
Patricia Nunes Joao Sousa Aida CarvalhoCultural heritages Digital devices Digital heritage Digital storage Digitisation Digitization of cultural heritage Gamification Heritage preservation Historic preservation Information systems Information use Intangible cultural heritages International policies National-policy Portugal Digital heritage digitization of cultural heritage Gamification Heritage preservation
Nunes, P. A., Sousa, J. P., & Carvalho, A. Digitization and Gamification in Cultural Heritage: The portuguese context in the framework of national and international policies and some practical examples. Presentado en. IEEE Computer Society. https://doi.org/10.23919/CISTI52073.2021.9476328
Patricia Nunes Joao Sousa Aida CarvalhoCultural heritages Digital devices Digital heritage Digital storage Digitisation Digitization of cultural heritage Gamification Heritage preservation Historic preservation Information systems Information use Intangible cultural heritages International policies National-policy Portugal Digital heritage digitization of cultural heritage Gamification Heritage preservation