Kong, C., & Zhang, L. Developing a Co-Design Process Model for the Digital Presentation of Intangible Cultural Heritage: A Case Study of "Warm Inheritors Digital Diabolo". 8, 89-94. Copernicus GmbH. https://doi.org/10.5194/isprs-annals-VIII-M-1-2021-89-2021
C. Kong L. ZhangCase-studies Co-design Co-designs Design Design Process Design process modelling Design recommendations Design-process Diabolo Digital technologies Exhibitions Historic preservation Intangible cultural heritage Intangible cultural heritages Interactive Digital Storytelling museums Virtual reality Virtual reality Virtual reality technology
Muntean, R., Antle, A. N., Matkin, B., Hennessy, K., Rowley, S., & Wilson, J. Designing Cultural Values into Interaction. 2017-May, 6062-6074. Association for Computing Machinery. https://doi.org/10.1145/3025453.3025908
Reese Muntean Alissa Antle Brendan Matkin Kate Hennessy Susan Rowley Jordan WilsonDesign Digital tabletops Human engineering Indigenous heritage Intangible cultural heritage Intangible cultural heritages museums Tangibles Value sensitive design
Greru, C., & Kalkreuter, B. Design and the Evolving Tradition of Sanganer Hand Block Printing: Formation and Negotiation of Artisanal Knowledge and Identities Against the Backdrop of Intangible Cultural Heritage. 10, 137-156. https://doi.org/10.1080/17496772.2017.1351102
Chamithri Greru Britta KalkreuterCraft Design Intangible cultural heritage tradition
Wang, S., Liu, H., & Zhang, X. Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. 11-15. Association for Computing Machinery. https://doi.org/10.1145/3439133.3439138
S. Wang H. Liu X. ZhangArtificial intelligence Comprehensive optimizations Design Design and implementations Engines Immersive experience Intangible cultural heritages Interactive behavior Motion sensors Photorealistic Rendering Printing techniques Realistic rendering Rendering (computer graphics) Unreal Engine4 User experience Virtual reality Virtual reality experiences Virtual reality technology
Wenji, Z., Rongrong, C., & Li, N. Design and Cultural Aspects of 20th Century Chinese Xiangjin Brocade. 151, 116-129. https://doi.org/10.2478/ftee-2022-0030
Z. Wenji C. Rongrong N. LiChinese Cores Cultural aspects Design Design features Intangible cultural heritages Key process Lead Oriental art feature Pattern schema Records Shape Sichuan Silk Textile industry Weaving weaving technique Xiangjin brocade design feature Oriental art feature Pattern schema weaving technique
Aydin, S., & Schnabel, M. A. Decoding Kashgar. 471-472. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419553
Serdar Aydin Marc Schnabelarchitecture Decoding Design Design Methodology Design grammars Design research Digital heritage Game design Historical cities Kashgar photogrammetry decode Design research photogrammetry
Bian, X., & Li, L. (2021). Collaborations between Older Women of Chinese Ethnic Minority and Fashion Designers: The "Momhandworks" Project. Fashion Practice-The Journal Of Design Creative Process \& The Fashion Industry, 13, 177-184. https://doi.org/10.1080/17569370.2021.1874103
Xiangyang Bian Linzhen LiDesign ethnic fashion older women tie-dye
Hannewijk, B., Vinella, F. L., Khan, V. -J., Lykourentzou, I., Papangelis, K., & Masthoff, J. (2020). Capturing the City s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage. Sustainability, 12. https://doi.org/10.3390/su12062429 (Original work published mar)
Bas Hannewijk Federica Vinella Vassilis-Javed Khan Ioanna Lykourentzou Konstantinos Papangelis Judith MasthoffIntangible cultural heritage Mobile crowdsourcing Sustainability Conservation cultural heritage Design indigenous knowledge literature review Sustainability
Garcia-Lara, L. E., Bugueno-Cordova, I. G., & Ehijo-Benbow, A. O. (2021). AraucanAI: A proposal for recovery and intelligent landscape design, enabled by native cultural patterns. 19-26. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/CHILECON54041.2021.9702955
Luis Garcia-Lara Ignacio Bugueno-Cordova Alfonso Ehijo-BenbowBehavioral research Climatic conditions Cultural value Decision making Design Environmental conditions Forestry Humanities computing ICH Intangible cultural heritages Landscape design Landscape design Methodological frameworks Several variables Smart Territories Smart territory Strategic design
Peter, K., Auala, S., & Winschiers-Theophilus, H. (2023). An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361. https://doi.org/10.1145/3573381.3597230
K. Peter S. Auala H. Winschiers-TheophilusAugmented reality Augmented reality Computer generated cultural heritage Cultural heritages Design Embodied interaction Embodied interaction History Image enhancement Intangible cultural heritages museums Namibia OvaHimba Ovahimbum Primary schools Real-world Research-by-design Research-by-design Sensory data