Auteur
Mots-clés
Résumé

To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.

Année de publication
2015
Journal
Frontiers of Information Technology and Electronic Engineering
Volume
16
Nombre
5
Nombre de pages
367-379
Publisher: Zhejiang University
Date de publication
may
Langue de publication
English
ISSN Number
20959184 (ISSN)
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84942010634&doi=10.1631%2fFITEE.1400351&partnerID=40&md5=5c1be3b0e91f32657a6be25313e64351
DOI
10.1631/FITEE.1400351
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