Junko, G. Tanedori of Taketomi Island: Intergenerational Transmission of Intangible Heritage. 6, 85-94. Consulté de https://www.scopus.com/inward/record.uri?eid=2-s2.0-81255150052&partnerID=40&md5=987bfed7788bbed05af39535c66f56ac
Goya JunkoIntergenerational transmission Performing arts School education Tanedori
Dagnino, F. M., Pozzi, F., Cozzani, G., & Bernava, L. Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. 5, 429-435. SciTePress. https://doi.org/10.5220/0006347004290435
Francesca Dagnino Francesca Pozzi Giacomo Cozzani Luca BernavaAdventure games Comprehensive integrations Computer graphics Computer Vision Cultural heritage field Game based learning Game-based Learning Innovation Intangible cultural heritage (ICH) Intangible cultural heritages School education Serious games Teaching and learning