Li, X. -Z., Chen, C. -C., & Kang, X. Research on Intangible cultural heritage education inheritance based on augmented reality technology. 49-50. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICCE-Taiwan55306.2022.9869146
X.-Z. Li C.-C. Chen X. KangAugmented reality Augmented reality applications Augmented reality technology Cultural Heritage Education Design concept Engineering education Exposed to Intangible cultural heritage Intangible cultural heritages Interactive Learning Technology Interactive learning Interactive learning technology Learning technology Traditional chinese lantern Augmented reality traditional Chinese lanterns
Triandini, E., Astika, M. S. P., Kuswanto, D., Bandem, M., Crisnapati, P. N., & Rahmah, S. Preserving Balinese Culture Using Augmented Reality Technology for Ogoh-ogoh Art. Présenté à. https://doi.org/10.1109/ICORIS63540.2024.10903792
Evi Triandini Made Astika Djoko Kuswanto Marlowe Bandem Padma Crisnapati Sitti Rahmah3D models 3d-modeling Augmented reality applications Augmented reality technology Balinese culture Cultural preservation Digital world Model target Ogoh-ogoh art Primary objective
Kim, H., Matuszka, T., Kim, J. -I., Kim, J., & Woo, W. (2017). An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites. 468-475. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SITIS.2016.79
H. Kim T. Matuszka J.-I. Kim J. Kim W. WooAugmented reality Augmented reality applications Contextual information cultural heritage Cultural heritages Heritage sites Heterogeneous data Mobile applications Ontology Point of interest semantic web Simple informations