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Shengtong Li Zhe Liu Zhe Liu Lanlan Nong Shenguo Fang2D animation 3D animation Animation Chemical activation Computer image processing Cultural heritages Digital activation Digital storage Dynamic technologies Historic preservation Image and video processing Image reconstruction Multi-modal Restoration Rural culture Storage protection Three dimensional computer graphics Video signal processing
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C. Xue Y. CaoApplication fields Chinese culture Cultural heritages Digital technologies Historic preservation Historical development Intangible cultural heritage Intangible cultural heritages Pizhou Running Zhuma Scientific researches Software engineering Three dimensional computer graphics Three-dimensional model
Yang, R., & Abidin, S. Z. Research on the dissemination and application of computer 3D technology in the process of intangible cultural heritage display. 1339-1342. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICETCI55101.2022.9832213
R. Yang S.Z. Abidin3D technology Display dissemination Intangible cultural heritages Life memory Mass media New media Repetition rate Three dimensional computer graphics Three dimensional displays computer display dissemination
Archiwaranguprok, C., Pataranutaporn, P., Mano, P., Bhongse-Tong, P., Maes, P., & Klunchun, P. Open Dance Lab: Digital Platform for Examining, Experimenting, and Evolving Intangible Cultural Heritage. Présenté à. https://doi.org/10.1145/3677389.3702602
Chayapatr Archiwaranguprok Pat Pataranutaporn Phoomparin Mano Piyaporn Bhongse-Tong Pattie Maes Pichet Klunchun3D Character 3D characters 3D modeling cultural heritage Cultural heritages Cultural knowledge dance Digital libraries Digital platforms Digital technologies Experimental Preservation Experimental preservation Future generations Historic preservation Intangible cultural heritages Technology challenges Three dimensional computer graphics
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Rossana Damiano Antonio Lieto Vincenzo LombardoArts computing Cartographic visualization Cultural artifacts Cultural heritages Data visualization Flow visualization Intangible cultural heritages Ontology Semantic annotations Semantic relations Semantics Three dimensional computer graphics Turning points Visualization Visualization technique cultural heritage ontologies semantic annotation Visualization
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K. Hisatomi K. Tomiyama M. Katayama Y. Iwadate3D models Archive systems Computational methods Computer Vision Content based retrieval Cultural heritages Cut-off Edge detection Erosion process Graph-cut Historic preservation Image reconstruction Multiple cameras Target object Texture image Texture mapping Textures Three dimensional Three dimensional computer graphics Video image View-dependent Volume intersection
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Marleen y Sam Mersch Christopher Morse3D modelling Australia cultural heritage Cultural heritages Digital humanities Digital storage Distributed computer systems GIS Geographic information systems Historic preservation History Image reconstruction intangible heritage Intangible heritages Interdisciplinary Landscape Larochette Migration heritage Netherlands Reconstruction Research infrastructure Russia Tangible vs. intangible CH Three dimensional computer graphics Transnational history
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Zengmin Geng Shiyu Liu Jian Cui Shen Kang Yongjin Wang Wei Liu Jun Ning3D reconstruction Artificial intelligence tools Automatic classification Clothes Digital restorations Digital storage Dyeing Engines Ethnic costume Historic preservation Intangible cultural heritages Intelligent restoration Metahuman Preservation and inheritance Restoration Textiles Textures Three dimensional computer graphics Unreal engine Visual realities
He, L. Integration of GPT and holographic rendering for interactive virtual characters in intangible cultural heritage preservation. 13682. https://doi.org/10.1117/12.3074011
Lei HeBroad application Computational linguistics Computer technology Cultural heritage preservation Display devices Distribution functions Fusion time Historic preservation Holographic rendering Holography Human computer interaction Intangible cultural heritages Interactive computer graphics Interactive computer systems Interactive system Multi-modal fusion Multimodal system Natural language processing systems Rendering (computer graphics) Semantics Smart City Three dimensional computer graphics Virtual character Virtual reality Visualization
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Wang Ning3D modeling 3D models 3d-modeling Advanced multimedium technology Business models Common traits Confidence levels Conservation Digital twin Feature points matching Historic preservation Intangible cultural heritages Legacy data Multimedia systems Multimedia technologies Noise abatement Three dimensional computer graphics