Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Song, W., & Bao, A. (2023). A Mobile Application Design for the Popularization of Intangible Cultural Heritage. 105-108. https://doi.org/10.1109/ISCID59865.2023.00032
W. Song A. BaoCultural knowledge Cultural learning E-learning Intangible cultural heritages Interaction design Mobile application design Mobile applications Mobile computing Mobile interface Traditional learning Zhejiang Zhejiang province of China Intangible cultural heritage Interaction design Mobile interface