Prénom
H.
Nom
Liu
Liu, H., She, Y., Lin, L., Chen, S., Chen, J., Xu, X., & Lin, J. Hinhrob: A performance robot for glove puppetry. Présenté à. Association for Computing Machinery, Inc. https://doi.org/10.1145/3355056.3364595
H. Liu Y. She L. Lin S. Chen J. Chen X. Xu J. Lincultural heritage Cultural backgrounds Cultural heritages Glove Puppetry Intangible cultural heritages Interaction Interactive computer graphics Machine design Real time Robotics Robots
Li, X., Yang, M., Long, L., Liu, M., Liu, H., & Liu, J. Geographical Distribution and Influencing Factors of Intangible Cultural Heritage in the Three Gorges Reservoir Area. 15. https://doi.org/10.3390/su15043025
X. Li M. Yang L. Long M. Liu H. Liu J. LiuChongqing GIS Gansu Shizhu Three Gorges Reservoir Wanzhou Yuzhong civilization cultural heritage Economic development ethnicity Geographical distribution instrumentation Spatial distribution
Liu, H. Digital expression and inheritance of the intangible cultural heritage Regong Art. 172-174. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/WARTIA.2014.6976223
H. LiuArts computing Current situation Digital forms Engineering research Intangible cultural heritage Intangible cultural heritages Interaction techniques Interactive technology Material cultures Regong Art Textures Thangka
Wang, S., Liu, H., & Zhang, X. Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. 11-15. Association for Computing Machinery. https://doi.org/10.1145/3439133.3439138
S. Wang H. Liu X. ZhangArtificial intelligence Comprehensive optimizations Design Design and implementations Engines Immersive experience Intangible cultural heritages Interactive behavior Motion sensors Photorealistic Rendering Printing techniques Realistic rendering Rendering (computer graphics) Unreal Engine4 User experience Virtual reality Virtual reality experiences Virtual reality technology
Zhang, X., Liu, H., & Wang, S. Design and realization of chinese traditional culture \& art interactive system based on VR\&AR technologies. PartF168986, 462-467. Association for Computing Machinery. https://doi.org/10.1145/3452940.3453029
X. Zhang H. Liu S. WangAugmented reality Augmented reality technology Comparative studies Digital protection Digital publishing Intangible cultural heritage Intangible cultural heritages Multi-Platform Display Technology transfer Three dimensional computer graphics Three-dimensional model Traditional cultures VR\&AR Virtual reality Virtual reality technology
Liu, H., Alli, H., & Yusoff, I. S. M. (2024). A thematic review on traditional handicraft from design perspective publications from 2002–2022: analysis of trends for future studies. Cogent Arts And Humanities, 11. https://doi.org/10.1080/23311983.2023.2298084
H. Liu H. Alli I.S.M. Yusoff