O Connor, N. E., Tisserand, Y., Chatzitofis, A., Destelle, F., Goenetxea, J., Unzueta, L., et al. Interactive games for preservation and promotion of sporting movements. 351-355. Ashgate Publishing. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911917903&partnerID=40&md5=1b87f042cd5e4eb7e942781f3bf985e5
N. O Connor Y. Tisserand A. Chatzitofis F. Destelle J. Goenetxea L. Unzueta D. Zarpalas P. Daras M. Linaza K. Moran Magnenat ThalmannCosts Digital preservation Digital storage Intangible cultural heritages Interactive applications Interactive games Interactive gaming Low cost motion capture Low costs Motion capture Movement signatures Sports Virtual reality Digital preservation motion comparison Virtual reality