Tan, S. -K., Tan, S. -H., Kok, Y. -S., & Choon, S. -W. Sense of place and sustainability of intangible cultural heritage - The case of George Town and Melaka. 67, 376-387. https://doi.org/10.1016/j.tourman.2018.02.012
Siow-Kian Tan Siow-Hooi Tan Yon-Sin Kok Shay-Wei ChoonAustralia Awareness Creativity Georgetown [Queensland] heritage tourism Malaysia Melaka Person-place bonding Place attachment Queensland sense of place West Malaysia World heritage site World Heritage Sites (WHSs) cultural heritage heritage tourism sense of place Sustainability
Besana, A. Profiling and strategies of the contemporary creativity: Cluster analysis of a usa sample (Vol. 2). In (Vol. 2). Springer Science and Business Media B.V. https://doi.org/10.1007/978-3-319-22593-7_31
A. BesanaCluster Creativity Fundraising Marketing Profiling
Shi, M., Zhang, L., Yang, H., Zhang, G., & Qi, Y. Pilot study of applying creative computing for the activation of intangible cultural heritage. 15, 611-622. https://doi.org/10.23940/ijpe.19.02.p25.611622
M. Shi L. Zhang H. Yang G. Zhang Y. QiActivation Chemical activation Computing technology Creative computing Creativity Human creativity Intangible cultural heritage Intangible cultural heritages Interaction activities Pilot studies Product design Traditional cultures
Nyoman Sedana, I. Innovation of wayang puppet theatre in bali. 67-80. https://doi.org/10.1007/978-3-662-48159-2_4
I. Nyoman SedanaCreativity Dalang puppet master Innovation Redefined or devised puppet show Wayang puppet theater
Cominelli, F., & Greffe, X. Intangible cultural heritage: Safeguarding for creativity. 3, 245-250. https://doi.org/10.1016/j.ccs.2012.10.003
F. Cominelli X. GreffeCreativity Heritage safeguarding Innovation Intangible cultural heritage UNESCO convention
Li, X., & Li, Z. Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture. 12781 LNCS, 37-46. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-78227-6_4
Xiangnuo Li Ziyang LiArts computing Cellular telephones College students Creativity Design innovations Digital art Digital media technologies Digital storage Economic and social effects High educations Innovative design Intangible cultural heritage Intangible cultural heritages Interaction methods Mobile media Product design Students User centered design User-centered design
Xu, F., & Zhiwei, L. Design method of intangible cultural products based on pharma industries ethics education among educators. 27, 32-41. https://doi.org/10.5912/jcb1035
F. Xu L. ZhiweiAI Clusterings Convolutional neural networks Creative products Design method Ethical education among educator: Ethics education Folk customs Image fusion Image generations Intangible cultural heritages Painting generation Pharma industries Pharma industry Philosophical aspects Product design RNA splicing article calculation convolutional neural network Creative products Creativity Edge detection Education ethical education among educators: ethics human human experiment image generation Inheritance intermethod comparison machine learning painting Painting generation Product design religion
Besana, A., & Esposito, A. (2022). Beautification for Tourism! Economics and Marketing of the Italian Cultural Foundation During and After Pandemic Times. 143-152. Springer Nature. https://doi.org/10.1007/978-3-030-98179-2_11
A. Besana A. EspositoCreativity Culture Economics Foundation Marketing