Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Brkić, B. R., Ćosović, M., & Rizvic, S. (2019). Cultural heritage digitalization in BiH: State-of-the-art review and future trends. 2320, 39-49. CEUR-WS. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062301629&partnerID=40&md5=1f800950d5cf2cac9c2d8877a13af467
B.R. Brkić M. Ćosović S. RizvicBismuth compounds Bosnia and herzegovina cultural heritage Cultural heritages Digital libraries Digital storytelling Digitalization Extraction Historic preservation Intangible cultural heritages Maintenance Pattern recognition Religious buildings Research interests State-of-the art reviews Virtual museum
Khan, M., & y, P. de B. (2012). Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. 57—+. Rochester, NY. https://doi.org/10.1109/IGIC.2012.6329834
Muqeem Khan Penny yAugmented reality Augmented reality Cultural heritages Cultural learning Dance movement Detecting technology Future generations Gaming technology heritage Knowledge management Knowledge transfer Learning opportunity Motion detecting Technologies Motion sensing Museum Technologie museums Prerecorded video Serious Gaming Serious gaming Social interactions Spoken words Video contents Video reproduction
Pistola, T., Diplaris, S., Stentoumis, C., Stathopoulos, E. A., Loupas, G., Mandilaras, T., et al. (2021). Creating immersive experiences based on intangible cultural heritage. 17-24. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIR51845.2021.00012
Theodora Pistola Sotiris Diplaris Christos Stentoumis Evangelos Stathopoulos Georgios Loupas Theodore Mandilaras Grigoris Kalantzis Ilias Kalisperakis Anastasios Tellios Despoina Zavraka Panagiota Koulali Vera Section Valia Section Foteini Venieri Stratos Bacalis Stefanos Vrochidis Ioannis KompatsiarisArtificial intelligence character recognition Cultural heritages Cultural institutions Data visualization Immersive experience Information retrieval Intangible cultural heritage (ICH) Intangible cultural heritages Interactive technology machine learning Multi-media analysis Multimedia services Platform development sentiment analysis State-of-the-art methods Three dimensional computer graphics Traditional crafts User experience Virtual reality Virtual reality
Kim, H., Suh, J., Ahn, J., & Kim, J. (2015). Constructing a semantic wiki for living cultural heritage: Case study of korean tea culture. Presented at the. Association for Computing Machinery, Inc. https://doi.org/10.1145/2701126.2701158
H. Kim J. Suh J. Ahn J. KimCIDOC CRM cultural heritage Cultural heritages Digital contents History Information management Multi agent systems Multiple agents Ontological approach Ontology Semantic wiki Semantics
Hongmei, L., & Jie, S. (2012). Construction of Geographical Indications Protective Pattern on Intangible Cultural Heritages. 347-353, 409-412. https://doi.org/10.4028/www.scientific.net/AMR.347-353.409
Li Hongmei Shan JieBase points Comparative studies Cultural heritages Environmental regulations geographical indication Intangible cultural heritage Intellctual property International society Research topics Sustainable development
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Salucci, A. (2019). Communication design for the dissemination of scientific knowledge. Languages, tools, technologies, collaborative processes for museum education (Vol. 919). In (Vol. 919). Springer. https://doi.org/10.1007/978-3-319-43735-4_3
A. SalucciAcademic fields Architectural photography Collaborative process Communication and information design Communication products cultural heritage Cultural heritages Curricula Digital environment Digital storage Distributed computer systems E-learning Education through digital media Ephemeral heritage Exploration tools Food products Information design Multimedia representation Museum education and technologies museums Photography REPRESENTATION Scientific communication Scientific experiments Semantic Space Semantics Strategic plan Strategic planning territorial development University of Palermo Visual languages
Parker, M., & Spennemann, D. H. R. (2022). Classifying Sound: A Tool to Enrich Intangible Heritage Management. Acoustics Australia, 50, 23-39. https://doi.org/10.1007/s40857-021-00257-y (Original work published mar)
Murray Parker Dirk SpennemannCultural heritage management Cultural heritages Environmental sounds Heritage managements Human society Keynote sound Keynote sounds Obsolescence social context Soundmark Soundmarks soundscapes Technological obsolescence
Ćosović, M., Amelio, A., & Junuz, E. (2019). Classification methods in cultural heritage. 2320, 13-24. CEUR-WS. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062295526&partnerID=40&md5=19350675ba132e04423a0f4ac5bcd947
M. Ćosović A. Amelio E. JunuzClassification approach Classification methods cultural heritage Cultural heritages Digital libraries Extraction Feature representation Intangible cultural heritages Pattern recognition Research communities Visual computing