Autor | |
Resumen |
Museums are important places for children to come into contact with intangible cultural heritage, explore folk art, and learn related knowledge. Relevant studies have shown that the learning atmosphere in museums is more conducive to allowing children to understand and remember relevant knowledge and become interested. Currently, the seriousness of the museum for children s Games has become an emerging hot spot in the current field of digital learning. The purpose of this article is to explore the potential and direction of serious games in museums for children and to provide design strategies for museums. This article selects the Guangdong Provincial Museum as the main research site, and children aged 6-12 as the main research subjects. Through field surveys, questionnaire interviews, and other research methods, the feasibility of serious games of intangible cultural heritage for children is analyzed. This study explores the design principles and strategies of serious games for children with intangible cultural heritage as the main content to achieve the final effect of educational learning. This study proposes that museums, based on the traditional display mode of pictures and physical objects, add serious games as a carrier to spread intangible cultural heritage, which can enhance children s visiting experience and allow children to understand better and learn intangible cultural knowledge. This paper provides thoughts on developing and applying serious game projects for children s intangible cultural heritage and provides new ideas for the inheritance of intangible cultural heritage. |
Número de páginas |
291-300
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Acta title |
HCI INTERNATIONAL 2024-LATE BREAKING POSTERS, HCII 2024, PT III
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ISBN-ISSN |
978-3-031-78560-3 978-3-031-78561-0
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DOI |
10.1007/978-3-031-78561-0_29
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