Autor
Resumen

The purpose of this study is to present an education plan for listening to Korean traditional music using virtual reality, which is expected to be actively reflected in the creation, appreciation, and education of art after the 4th industrial revolution emerged. After analyzing VR AR AR, Metaverse, etc. related to Korean traditional music, a sanction song focused on appreciation songs was selected and a utilization plan was presented, and the results are summarized as follows. First, it can be seen that VR is becoming a new form of enjoying culture and arts as the advantage of transcending time and space is highlighted in the era of the 4th industrial revolution, which can be characterized by hyper-connected and super-intelligent super-convergence. Traditional remote education consisted of non-real-time remote classes, and it can be seen that recent remote education is changing into real-time interactive classes, content utilization-oriented classes, and task performance-oriented classes that can interact with each other. Virtual reality-related technologies were reflecting various realistic technologies including volume matrix techniques in addition to 360° photographing technologies, and game-based educational content development was being carried out. Second, it was confirmed that the current Korean traditional music VR was produced and released mainly by the National Gugak Center, and was operated on Naver Blog, Facebook Instagram, Kakao Channel, and YouTube, and can be enjoyed through Oculus, including Google Cardboard. Among the ARs produced by the Korea Foundation for Cultural Heritage, three Pansori Chunhyangga, two Heungboga, one Simcheongga, and Cheoyongmu (5 accompaniment songs) were produced and will be released through a moving museum. In addition, the Dream Narateo Exhibition Hall of the National Intangible Cultural Heritage Center operates a realistic experience center and provides AR character QR leaflets. Third, Cheoyongmu, Bongsan Mask Dance, and Ganggangsullae s remote Korean traditional music appreciation class plan were divided into VR appreciation type, AR experience type, and meta-verse activity type, respectively. We hope that various contents using Korean traditional music VR, AR, and Metaverse will be developed so that more future-oriented Korean traditional music teaching plans will continue to be provided to students.

Año de publicación
2022
Revista académica
Journal of Music Education Science
Volumen
50
Número de páginas
113-133
Numero ISSN
1598-8252
DOI
10.30832/JMES.2022.50.113
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