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K. Hisatomi K. Tomiyama M. Katayama Y. Iwadate3D models Archive systems Computational methods Computer Vision Content based retrieval Cultural heritages Cut-off Edge detection Erosion process Graph-cut Historic preservation Image reconstruction Multiple cameras Target object Texture image Texture mapping Textures Three dimensional Three dimensional computer graphics Video image View-dependent Volume intersection
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Seung-Ryong Han Toshihiko Yamasaki Kiyoharu Aizawa IEEEAnimation Binary sequences Encoding (symbols) Geometric distortion Geometry compression Geometry encoder Image processing Imaging systems Interactive broadcasting Key technologies Level quantization Maximum error Moving objects Multiple cameras Real-world Run-length encoding Temporal redundancy Three dimensional Time varying systems Time-Varying-Meshes Time-varying mesh Topology