Searching Silk Fabrics by Images Leveraging on Knowledge Graph and Domain Expert Rules. 41-49. Association for Computing Machinery, Inc. https://doi.org/10.1145/3475720.3484445
. Aibéo, P., Botelho, J., & Lopes, J. NU Porto: A digital tool to visualize what is beyond the building s facades. 2, 435. https://doi.org/10.1109/DigitalHeritage.2013.6744799
Lu, Z. Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live Streaming. 162-165. Association for Computing Machinery, Inc. https://doi.org/10.1145/3332167.3356879
Chaluvaraju, C. Intangible heritage of vijayanagara: Vijayadashmi tradition. 299-313. https://doi.org/10.1007/978-981-10-5738-0_18
Kong, A., Wang, X., & Tang, J. K. -T. Enhancing the Motivation of Young Learners in Intangible Cultural Heritage Education: A Creative Real-Time Finger Tracking System for Chinese Shadow Puppetry. 154-158. https://doi.org/10.1109/ICIET60671.2024.10542819
Nunes, P. A., Sousa, J. P., & Carvalho, A. Digitization and Gamification in Cultural Heritage: The portuguese context in the framework of national and international policies and some practical examples. Presentado en. IEEE Computer Society. https://doi.org/10.23919/CISTI52073.2021.9476328
Rossato, L., Massai, P., Maietti, F., & Balzani, M. Digital Tools for Documentation and Analysis of Vernacular Cultural Heritage in Indian City Centers. 15, 931-941. https://doi.org/10.1080/15583058.2019.1683778
Silva, M., & Teixeira, L. Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park. 300-302. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00084
Li, S., Zhang, Y., & Wang, Y. (2020). APP design for xinjiang traditional handicrafts. 1627. IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1627/1/012001