Yang, K., Sun, Z., Wang, S., & Li, B. Stitch-Based Image Stylization for Thread Art Using Sparse Modeling. 10704 LNCS, 479-492. Springer Verlag. https://doi.org/10.1007/978-3-319-73603-7_39
Kewei Yang Zhengxing Sun Shuang Wang Bo LiCo-ordinate system Image stylizations Image-based Image-based artistic rendering Needles Pixels Random-needle rendering Rasterization Rendering (computer graphics) Rendering methods Sparse modeling Stitch definition Textile printing Vector constraints Vector spaces
He, L. Integration of GPT and holographic rendering for interactive virtual characters in intangible cultural heritage preservation. 13682. https://doi.org/10.1117/12.3074011
Lei HeBroad application Computational linguistics Computer technology Cultural heritage preservation Display devices Distribution functions Fusion time Historic preservation Holographic rendering Holography Human computer interaction Intangible cultural heritages Interactive computer graphics Interactive computer systems Interactive system Multi-modal fusion Multimodal system Natural language processing systems Rendering (computer graphics) Semantics Smart City Three dimensional computer graphics Virtual character Virtual reality Visualization
Wang, S., Liu, H., & Zhang, X. Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. 11-15. Association for Computing Machinery. https://doi.org/10.1145/3439133.3439138
S. Wang H. Liu X. ZhangArtificial intelligence Comprehensive optimizations Design Design and implementations Engines Immersive experience Intangible cultural heritages Interactive behavior Motion sensors Photorealistic Rendering Printing techniques Realistic rendering Rendering (computer graphics) Unreal Engine4 User experience Virtual reality Virtual reality experiences Virtual reality technology