Jiang, Y. -P., Su, C., & Li, X. -C. Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture. https://doi.org/10.1080/10447318.2024.2327180
Yu-Peng Jiang Chen Su Xin-Can LiAesthetic preference Chinese operas Intangible cultural heritages Intention to use Learn+ Music New media Perceived ease-of-use Perceived usefulness Technology acceptance model Virtual reality Virtual reality technology
Chen, W., & Wang, H. (2022). Combining Virtual Reality and Eye Tracking to Recognize Users Aesthetic Preference for Product Modeling. 13321, 173-181. https://doi.org/10.1007/978-3-031-05897-4_13
Wanyu Chen Haining WangAesthetic preference Creative products Design innovations Eye tracking Eye-tracking Intangible cultural heritages Objective methods Product design Product modeling Product models Subjective evaluations Surveys User’s aesthetic preference User’s esthetic preference Virtual reality Yixing teapot Yixing teapots
Chen, W., & Wang, H. (2022). Combining Virtual Reality and Eye Tracking to Recognize Users Aesthetic Preference for Product Modeling. 13321, 173-181. https://doi.org/10.1007/978-3-031-05897-4_13
Wanyu Chen Haining WangAesthetic preference Creative products Design innovations Eye tracking Eye-tracking Intangible cultural heritages Objective methods Product design Product modeling Product models Subjective evaluations Surveys User’s aesthetic preference User’s esthetic preference Virtual reality Yixing teapot Yixing teapots