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Wanyu Chen Haining WangAesthetic preference Creative products Design innovations Eye tracking Eye-tracking Intangible cultural heritages Objective methods Product design Product modeling Product models Subjective evaluations Surveys User’s aesthetic preference User’s esthetic preference Virtual reality Yixing teapot Yixing teapots
Chen, W., & Wang, H. (2022). Combining Virtual Reality and Eye Tracking to Recognize Users Aesthetic Preference for Product Modeling. 13321, 173-181. https://doi.org/10.1007/978-3-031-05897-4_13
Wanyu Chen Haining WangAesthetic preference Creative products Design innovations Eye tracking Eye-tracking Intangible cultural heritages Objective methods Product design Product modeling Product models Subjective evaluations Surveys User’s aesthetic preference User’s esthetic preference Virtual reality Yixing teapot Yixing teapots