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A. Rizzo El Raheb S. Whatley R.M. Cisneros M. Zanoni A. Camurri V. Viro J.-M. Matos S. Piana M. Buccoli A. Markatzi P. Palacio Even Zohar A. Sarti Y. Ioannidis E.-M. FletcherIntangible cultural heritage Intangible cultural heritages Virtual reality machine learning Digital technologies Learning systems Blending Information Technology Motion capture Education dance Future research directions Learning Project development Whole-body interactions
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E. Selmanovic S. Rizvic C. Harvey D. Bokovic V. Hulusic M. Chahin S. LjivoIntangible cultural heritages Virtual reality Cultural heritages Historic preservation User experience Edutainment User experience evaluations Interactive Digital Storytelling Heritage preservation Virtual reconstruction Bosnia and herzegovina
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Rao Xu Lingze Wu Qin Wucultural heritage Intangible cultural heritages Interactive computer graphics Computers Chinese culture ancient myths and stories Computer science Cultural awareness Field investigation Interactive design Interactive games Interactive projection Number of peoples Qiang people Tangible interaction Western China
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L. Kotut D.S. McCrickardIntangible cultural heritages Intangible cultural heritage Historic preservation Critical computing Critical Computing HCI4D Indigenous community indigenous knowledge indigenous knowledge Interactive computer systems Offline On-line communities Online Communities Online systems Post-colonial computing Post-Colonial Computing Self-organised Social media Social networking (online)
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Wulong Xu Xijie Sun Shihui PanIntangible cultural heritages research method Virtual reality Sustainable development human article Humans Inheritance Virtual reality questionnaire Technology human experiment Virtual reality technology Digital platforms 3D models Cultivation Cultural heritage information Distribution Genes Life Memory Processes Production Production process Scanning Silicate minerals Surveys Three dimensional computer graphics Unity3d Virtual reality Visualization Visualization platforms
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Meiyu Shi Wei Zhu Hongji Yang Chen Licultural resources Intangible cultural heritages Behavioral research stakeholders Agent-based model Architecture description languages Autonomous agents Breeze/ADL Computational methods Dynamic behaviors Environment benefits tourism intangible cultural heritage
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Sicong Ma Hongji Yang Meiyu ShiIntangible cultural heritages Intangible cultural heritage Game theory Computation theory Application programs Abstracting Abstraction Abstraction Level Computer programming languages Meta-Gaming Nash equilibria Nash Equilibrium
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Francesca Dagnino Francesca Pozzi Giacomo Cozzani Luca BernavaIntangible cultural heritages Intangible cultural heritage (ICH) Serious games Computer graphics Computer Vision Game-based Learning Innovation Adventure games Comprehensive integrations Cultural heritage field Game based learning School education Teaching and learning
Zhang, N. (2017). Visual Analysis of Han Embroidery. 411-415. Binary Information Press. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85034446900&partnerID=40&md5=bd8985ce1cc7e01a2ef3a5a8ee6972de
Ni ZhangIntangible cultural heritages Cultural heritages Historic preservation Textile printing Textiles fashion design Chu culture Chu cultures Garment manufacture Han embroidery Hosiery manufacture Visual appearance Visual embellishments Visual value