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S. ThompsonArabian Peninsula Collective memory Collective memory Digital heritage Digital preservation Digital heritage Digital preservation Inclusive Virtual museum Virtual museum
Thompson, S. The Jazeera Al Hamra Digital Heritage Project: A model for digitally preserving the heritage of the Arabian Peninsula. 8, 43-56. https://doi.org/10.18848/1835-2014/CGP/V08I03/44496
S. ThompsonArabian Peninsula Collective memory Collective memory Digital heritage Digital preservation Digital heritage Digital preservation Inclusive Virtual museum Virtual museum
Sun, D. The Application of New Media Technologies in Intangible Cultural Heritage Preservation: A Case Study of Xinjiang Uygur Muqam Art. 22. https://doi.org/10.4018/IJWSR.371400
Dazhi SunCase-studies Digital preservation Geographic Information Geographic information system Intangible cultural heritage Intangible cultural heritages New media technologies Virtual reality Xinjiang Xinjiang uygur muqam art
Da, N., Han, R., & Tang, J. Study on system and methods of digital preservation and renovation of shadow play in Liaoning Province. 1, 200-203. https://doi.org/10.1109/ICSEM.2010.61
N. Da R. Han J. TangAnimation Cultural heritages Design digital Digital preservation Digital storage Historic preservation Key technologies Liaoning Province Manufacture Preservation Renovation Shadow play Systems science Video cameras
Wang, X. -F., Liu, Y. -R., & Zhang, W. -S. Research on modelling digital paper-cut preservation. 6, 356-363. https://doi.org/10.1007/s11633-009-0356-4
X.-F. Wang Y.-R. Liu W.-S. ZhangChinese paper-cut Digital image storage Digital preservation Folk Culture heritage Modelling Multimedia systems
Mehta, S., & Kukreja, V. Preserving the Unseen: Innovative Approaches to Safeguarding Intangible Cultural Expressions Through Immersive Technologies. 16-21. https://doi.org/10.1109/ICSH62408.2024.10779946
Shiva Mehta Vinay KukrejaAugmented reality Digital preservation Economic and social effects Immersion depth Immersive technologies Innovative approaches Intangible cultural heritage Intangible cultural heritages User engagement Virtual environments Virtual reality Virtual reality technology
An, N., Zhang, Z., & Chen, K. Multimedia Integrated Web Architecture for Interactive and Multilingual Preservation of Intangible Cultural Heritage. Presentado en. https://doi.org/10.1109/ICDSIS65355.2025.11070950
Na An Zeng Zhang Kaiyi ChenCultural sustainability Current system Data visualization Digital preservation Historic preservation Information management Intangible cultural heritage Intangible cultural heritages Interactive platform Multimedia systems Scalability Scalability issue Sustainability issues Web architecture Web technologies
Huang, Y., & Yang, S. Mapping Suzhou s Cultural Heritage Sites: Exploring Gusu Prosperous Map through Data Visualization. 18. https://doi.org/10.1145/3730589
Yan Huang Shengdan YangCase-studies Cultural heritages cultural landscape Data visualization Digital mapping Digital preservation Digital storage Geographic information systems Gusu prosperous map Heritage sites Historic preservation Intangible cultural heritages Interactive computer graphics mapping Suzhou canal Urban growth Visualization Visualization technique
O Connor, N. E., Tisserand, Y., Chatzitofis, A., Destelle, F., Goenetxea, J., Unzueta, L., et al. Interactive games for preservation and promotion of sporting movements. 351-355. Ashgate Publishing. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911917903&partnerID=40&md5=1b87f042cd5e4eb7e942781f3bf985e5
N. O Connor Y. Tisserand A. Chatzitofis F. Destelle J. Goenetxea L. Unzueta D. Zarpalas P. Daras M. Linaza K. Moran Magnenat ThalmannCosts Digital preservation Digital storage Intangible cultural heritages Interactive applications Interactive games Interactive gaming Low cost motion capture Low costs Motion capture Movement signatures Sports Virtual reality Digital preservation motion comparison Virtual reality
O Connor, N. E., Tisserand, Y., Chatzitofis, A., Destelle, F., Goenetxea, J., Unzueta, L., et al. Interactive games for preservation and promotion of sporting movements. 351-355. Ashgate Publishing. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911917903&partnerID=40&md5=1b87f042cd5e4eb7e942781f3bf985e5
N. O Connor Y. Tisserand A. Chatzitofis F. Destelle J. Goenetxea L. Unzueta D. Zarpalas P. Daras M. Linaza K. Moran Magnenat ThalmannCosts Digital preservation Digital storage Intangible cultural heritages Interactive applications Interactive games Interactive gaming Low cost motion capture Low costs Motion capture Movement signatures Sports Virtual reality Digital preservation motion comparison Virtual reality