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L. Zheng C. Wo S. Wang Y. Li R. MaoKANO model Batik Experience design Intangible cultural heritage user demand User experience user experience map
Nannan, L., Zhangping, L., Mingzhu, L., & Ying, D. Digital experience design of qinhuai lantern based on user journey map. 236. EDP Sciences. https://doi.org/10.1051/e3sconf/202123605080
L. Nannan L. Zhangping L. Mingzhu D. YingBehavioral research Connection method Design concept Emotional experiences Energy resources Experience design Intangible cultural heritages Planning Sustainable development User behaviors User experience research methods
Vosinakis, S., Nikolakopoulou, V., Nikopoulos, G., Fragkedis, L., Stavrakis, M., Politopoulos, N., & Koutsabasis, P. Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory. 39-44. Association for Computing Machinery. https://doi.org/10.1145/3503823.3503831
S. Vosinakis V. Nikolakopoulou G. Nikopoulos L. Fragkedis M. Stavrakis N. Politopoulos P. Koutsabasis3D printers Communication media Cultural heritages Design approach Design approaches Hybrid installation Industrial heritage Installation Intangible cultural heritage Intangible cultural heritages Interaction design Machine design mixed reality museum Olive oil Product design Software design User experience User interfaces Users experiences Workers
Silva, M., & Teixeira, L. Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park. 300-302. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00084
Manuel Silva Luis TeixeiraAugmented reality Authoring tool Coa Archeological Park cultural heritage Cultural heritages Digital devices Digital heritage Digital humanities Digital technologies Historic preservation Immersive and Interactive Experience Intangible cultural heritages Interactive contents New approaches Platform Serralves Museum User experience eXtended Reality
Wang, S., Liu, H., & Zhang, X. Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4. 11-15. Association for Computing Machinery. https://doi.org/10.1145/3439133.3439138
S. Wang H. Liu X. ZhangArtificial intelligence Comprehensive optimizations Design Design and implementations Engines Immersive experience Intangible cultural heritages Interactive behavior Motion sensors Photorealistic Rendering Printing techniques Realistic rendering Rendering (computer graphics) Unreal Engine4 User experience Virtual reality Virtual reality experiences Virtual reality technology
Yan, H., Liu, W., Xia, X., Xu, Y., & Ssong, T. Design research of interactive picture books of cultural education based on augmented reality technology. 958-962. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICCSE51940.2021.9569391
H. Yan W. Liu X. Xia Y. Xu T. SsongAugmented reality Augmented reality technology Chinese culture Cultural education Cultural knowledge Culture Design research Education Engineering education Intangible cultural heritages Interactive picture book User experience Users experiences
Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Pistola, T., Diplaris, S., Stentoumis, C., Stathopoulos, E. A., Loupas, G., Mandilaras, T., et al. (2021). Creating immersive experiences based on intangible cultural heritage. 17-24. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICIR51845.2021.00012
Theodora Pistola Sotiris Diplaris Christos Stentoumis Evangelos Stathopoulos Georgios Loupas Theodore Mandilaras Grigoris Kalantzis Ilias Kalisperakis Anastasios Tellios Despoina Zavraka Panagiota Koulali Vera Section Valia Section Foteini Venieri Stratos Bacalis Stefanos Vrochidis Ioannis KompatsiarisArtificial intelligence character recognition Cultural heritages Cultural institutions Data visualization Immersive experience Information retrieval Intangible cultural heritage (ICH) Intangible cultural heritages Interactive technology machine learning Multi-media analysis Multimedia services Platform development sentiment analysis State-of-the-art methods Three dimensional computer graphics Traditional crafts User experience Virtual reality Virtual reality
Nikolakopoulou, V., Printezis, P., Maniatis, V., Kontizas, D., Vosinakis, S., Chatzigrigoriou, P., & Koutsabasis, P. (2022). Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages. Heritage, 5, 1024-1049. https://doi.org/10.3390/heritage5020056 (Original work published jun)
Vasiliki Nikolakopoulou Petros Printezis Vassilis Maniatis Dimitris Kontizas Spyros Vosinakis Pavlos Chatzigrigoriou Panayiotis KoutsabasisUNESCO Architectural heritage Intangible cultural heritage interactive storytelling mastic museum projection mapping spatial augmented reality User experience
Koutsabasis, P., Partheniadis, K., Gardeli, A., Vogiatzidakis, P., Nikolakopoulou, V., Chatzigrigoriou, P., et al. (2022). Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities. Multimodal Technologies And Interaction, 6. https://doi.org/10.3390/mti6050036 (Original work published may)
Panayiotis Koutsabasis Konstantinos Partheniadis Anna Gardeli Panagiotis Vogiatzidakis Vasiliki Nikolakopoulou Pavlos Chatzigrigoriou Spyros Vosinakis Despina FilippidouMDA (Mechanics Dynamics Aesthetics) constructive interaction cultural heritage cultural heritage professionals design thinking evaluation field playtesting field study field visits local communities mobile location-based games User experience