Casonato, C. Using graphics to communicate intangible cultural heritage: Kids and teens at work! (Vol. 1140). En (Vol. 1140). Springer. https://doi.org/10.1007/978-3-030-41018-6_17
C. CasonatoCase-studies Computer programming Computer science Cultural heritage communication Cultural heritage education Intangible cultural heritage Cultural heritages Graphics for cultural heritage Heritage education Intangible assets Intangible cultural heritages Participatory mapping Participatory model making Participatory process Primary school children Visualization Young peoples
Espinoza Méndez, E. M. (2020). Augmented Reality as an Educational Resource Applied to the Teaching of Pre-Columbian Cultures Settled in the Pumapungo Archaeological Park (Vol. 1294). En (Vol. 1294). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-60703-6_46
E.M. Espinoza MéndezAugmented reality Augmented reality Bibliographic references Bibliographic retrieval systems Constructionism Educational resource Free software Game Human computer interaction Learning by doing Learning process Learning systems museum Non-formal learning Pedagogy Primary school children Research and development pre-Columbian cultures