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Maria Artese Isabella GagliardiAESS AgroVoc Analog to digital conversion Artificial intelligence Bioinformatics Codes (symbols) communication Cultural heritage artefacts Cultural heritages cultural identity DBPedia Dance classification Dbpedia Design Design driven innovation Design-driven innovations Digitization Edition Folk dance Folk dances Genes Glossaries Historic preservation Human bodies Human body posing Human computer interaction Human kinematics Iconography In-field Inclusive cultural heritage Indigenous people Intangible cultural heritage Intangible cultural heritages Inter-disciplinary studies Interactive applications Interface design Interface designs international cooperation Interpretation Labanotation Labanotations Language Mobile devices Motion capture Motion pictures Multi-wordnet MultiWordNet Oral archives QR code QR codes Quality Function Deployment Quality function deployment Research protocol Sports Symbolic features Taiwanese indigenous people Tangible and intangible Terminological resources User centered design User centered designs Video broadcasts Video legacy Virtual representations
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N. O Connor Y. Tisserand A. Chatzitofis F. Destelle J. Goenetxea L. Unzueta D. Zarpalas P. Daras M. Linaza K. Moran Magnenat ThalmannCosts Digital preservation Digital storage Intangible cultural heritages Interactive applications Interactive games Interactive gaming Low cost motion capture Low costs Motion capture Movement signatures Sports Virtual reality Digital preservation motion comparison Virtual reality
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Ronan Gaugne Francoise Labaune Dominique Fontaine Gaetan Le Cloirec Valerie GourantonAdvanced analysis Archaeological excavations Digital heritage Excavation ICT technologies in support of creating new cultural experiences or digital artifacts Interactive applications Interactive devices Interdisciplinary work Music scores Musical score RTI Three dimensional computer graphics archaeology intangible heritage Music photogrammetry Tangible heritage
Cai, D., & Huai, Y. (2018). Application of interactive forestry science popularisation based on enhanced experience. Ippta: Quarterly Journal Of Indian Pulp And Paper Technical Association, 30, 190-196. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057204231&partnerID=40&md5=e30fbe3affdff7452b7e7a36286ae067
D. Cai Y. HuaiApplication Art of Flower Arrangement Augmented reality Chinese Dimensions Displaying Enhanced Experience Forestry Forestry Science Popularisation Forestry science Image enhancement Interactive applications Interactive applications Research Science Technology Three Dimensional Images Three dimensional computer graphics Three dimensional images timber
Cai, D., & Huai, Y. (2018). Application of interactive forestry science popularisation based on enhanced experience. Ippta: Quarterly Journal Of Indian Pulp And Paper Technical Association, 30, 190-196. Recuperado de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057204231&partnerID=40&md5=e30fbe3affdff7452b7e7a36286ae067
D. Cai Y. HuaiApplication Art of Flower Arrangement Augmented reality Chinese Dimensions Displaying Enhanced Experience Forestry Forestry Science Popularisation Forestry science Image enhancement Interactive applications Interactive applications Research Science Technology Three Dimensional Images Three dimensional computer graphics Three dimensional images timber
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A. Medina-Carrion P. Arias-Espinoza V. Robles-Bykbaev Y. Robles-Bykbaev F. Pesantez-Aviles J. OrtegaAugmented reality Augmented reality (AR) Educational tools Expert System Expert systems Intangible cultural heritages Interactive Application Interactive applications Learning progress Mobile applications Mobile computing Multimedia materials Natural language processing Natural language processing (NLP) Natural language processing systems United Nations educational Scientific and Cultural Organization