Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games
Rodil, K. (2017). A Perspective on Systems Design in the Digitisation of Intangible Cultural Heritage. International Journal Of Intangible Heritage, 12, 189-198. https://doi.org/10.35638/ijih.2017.12.017
Kasper RodilDigital learning applications Digitisation of ICH Indigenous groups Namibia Participatory design southern Africa Virtual heritage
Pozzi, F., Antonaci, A., Dagnino, F. M., Ott, M., & Tavella, M. (2014). A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. 2, 782-788. Lisbon: SciTePress. https://doi.org/10.5220/0004873507820788
Francesca Pozzi Alessandra Antonaci Francesca Dagnino Michela Ott Mauro TavellaCollaboration Computer Vision Cutting tools Intangible cultural heritage Intangible cultural heritages Interdisciplinarity Participatory Design Approach Participatory design Surveys System requirements Teaching Technology transfer User and System Requirements