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E. Selmanovic S. Rizvic C. Harvey D. Bokovic V. Hulusic M. Chahin S. LjivoIntangible cultural heritages Virtual reality Cultural heritages Historic preservation User experience Edutainment User experience evaluations Interactive Digital Storytelling Heritage preservation Virtual reconstruction Bosnia and herzegovina
Zeng, Y., Mingliang, C., Haoyang, Z., & Yong, Z. (2022). An Automatic Matching Interactive and Visualization System for Virtual Martial Arts. Thirteenth International Conference On Graphics And Image Processing (Icgip 2021), Vol. 12083. https://doi.org/10.1117/12.2623402 (Original work published 0 B.C.E.)
Yuqing Zeng Cao Mingliang Zhang Haoyang Zhong YongIntangible cultural heritages Arts computing Edutainment Visualization Martial art Action matching Automatic matching Interactive system Kinect Users' interests Virtual martial art Virtual martial arts Visualization system
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children's Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences-Basel, 12(3). https://doi.org/10.3390/app12031339 (Original work published undefined)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisIntangible cultural heritage Augmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Participatory design Serious games