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Q. Wu J. Lu M. Yu Z. Lin Z. ZhanArches C-STEAM Case-studies Computer graphics Cultural education design thinking Disasters Engineering education Intelligent monitoring systems Key word: design thinking Key words Key words: Design thinking Learn+ Monitoring Open source software Open systems Scientific inquiry Steam Students Wooden bridges
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H. Yan W. Liu X. Xia Y. Xu T. SsongAugmented reality Augmented reality technology Chinese culture Cultural education Cultural knowledge Culture Design research Education Engineering education Intangible cultural heritages Interactive picture book User experience Users experiences
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Xuejiao Pang Shujin Li Yiying Jiang Shun Zhang Mingmin Gong Xiaohu FanCultural education Cultural education and accessibility Digital preservation Digitisation Historic preservation Holographic real-time cloud broadcasting Holography Immersive Intangible cultural heritage Intangible cultural heritages Metadata Network security Real- time Technological framework