Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Acm Journal On Computing And Cultural Heritage, 13. https://doi.org/10.1145/3414831 (Original work published dec)
E. ChampionClassroom teaching Computer games cultural heritage Cultural heritages Cultural learning Cultural presence Digital heritage E-learning Evaluation study First person shooter Game design Game theory History Human computer interaction Interactive virtual environments Relational values Serious games User experience
Yingfang, Z., Ding, Q., & Shen, D. (2020). Character Design of Somatic Game from Perspective of Intangible Heritage Digital Protection. 1584. Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1584/1/012053
Z. Yingfang Q. Ding D. ShenArts computing Character designs Computer games Continuous innovation Data mining Digital protection Human computer interaction Intangible cultural heritages Research object Science and Technology Three-dimensional model Traditional cultures