Zhao, X. The use of interactive data visualisation technology in cultural digital heritage display using edge computing. 13, 118-127. https://doi.org/10.1504/IJGUC.2022.124396
Xinjie ZhaoCultural heritage digitization Cultural heritages Data visualization Economics Edge computing Face matching Folk dances Intangible cultural heritages Matching algorithm Realistic 3d digitization Virtual reality Visualization Visualization technologies cultural heritage digitisation data visualisation Edge computing realistic 3D digitisation
Zhao, X. The use of interactive data visualisation technology in cultural digital heritage display using edge computing. 13, 118-127. https://doi.org/10.1504/IJGUC.2022.124396
Xinjie ZhaoCultural heritage digitization Cultural heritages Data visualization Economics Edge computing Face matching Folk dances Intangible cultural heritages Matching algorithm Realistic 3d digitization Virtual reality Visualization Visualization technologies cultural heritage digitisation data visualisation Edge computing realistic 3D digitisation
Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology
Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology