Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology
Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology
Shi, M., Zhang, L., Yang, H., Zhang, G., & Qi, Y. Pilot study of applying creative computing for the activation of intangible cultural heritage. 15, 611-622. https://doi.org/10.23940/ijpe.19.02.p25.611622
M. Shi L. Zhang H. Yang G. Zhang Y. QiActivation Chemical activation Computing technology Creative computing Creativity Human creativity Intangible cultural heritage Intangible cultural heritages Interaction activities Pilot studies Product design Traditional cultures