Nombre
IEEE
Han, S. -R., Yamasaki, T., & Aizawa, K. Geometry compression for time-varying meshes using coarse and fine levels of quantization and run-length encoding. 1045-1048. https://doi.org/10.1109/ICIP.2008.4711937
Seung-Ryong Han Toshihiko Yamasaki Kiyoharu Aizawa IEEEAnimation Binary sequences Encoding (symbols) Geometric distortion Geometry compression Geometry encoder Image processing Imaging systems Interactive broadcasting Key technologies Level quantization Maximum error Moving objects Multiple cameras Real-world Run-length encoding Temporal redundancy Three dimensional Time varying systems Time-Varying-Meshes Time-varying mesh Topology
Concilio, G., & Vitellio, I. (2016). Co-creating intangible cultural heritage by crowd-mapping: the case of mappi[na]. 46-50. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/RTSI.2016.7740553
Grazia Concilio Ilaria Vitellio IEEECo-creation Co-production Intangible cultural heritage Intangible cultural heritages mapping co-creation of culture crowd mapping nocv2
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences