Kapp, P. H. (2019). How intangible cultural heritage can make historic preservation and postindustrial regeneration more sustainable. Journal Of Architectural And Planning Research, 36, 1-14. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85087461051&partnerID=40&md5=f04f164917035894be1353fd09b5be26
Paul Kappcultural heritage United States Sustainability Innovation United Kingdom England industrial production national park voluntary approach
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Francesca Dagnino Francesca Pozzi Giacomo Cozzani Luca BernavaIntangible cultural heritages Intangible cultural heritage (ICH) Serious games Computer graphics Computer Vision Game-based Learning Innovation Adventure games Comprehensive integrations Cultural heritage field Game based learning School education Teaching and learning
Yu, D. (2018). Analysis of rural culture construction and innovation based on integration of digital media technology and paper material. Paper Asia, 1(9), 122-125, . Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061738376&partnerID=40&md5=db7a0c444fc59962a0fda02302297781 (Original work published 0 B.C.E.)
D. YuIntangible cultural heritages Virtual reality Digital technology Records Technology Digital storage Digital technologies Rural areas Cultural transmission Virtual reality technology Digital media technologies Integration Agriculture Carrier communication Paper construction Rural culture Media Innovation Multimedia Paper material Paper materials Urban planning Urban-rural integration Urban-rural integrations
Junyong, L., Mu, Z., Jing, L., Jing, Y., & Lu, L. (2008). Design of the Intangible Cultural Heritage Management Information System based on GIS. 3, 94-99. Taipei. https://doi.org/10.1109/ICIII.2008.296
Lai Junyong Zhang Mu Luo Jing Yu Jing Lu LuCultural heritages Geographic information systems Knowledge management Information systems Management Computer software Industrial engineering Innovation Dynamic development Gis technologies Management information systems Manual managements Terrain datum Thematic datum
Dagnino, F. M., Pozzi, F., Grammalidis, N., Dimitropoulos, K., Tsalakanidou, F., & Yilmaz, E. (2015). Designing Serious Games for ICH Education. 615-618. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2015.7419581
Francesca Dagnino Francesca Pozzi Nikos Grammalidis Kosmas Dimitropoulos Filareti Tsalakanidou Erdal YilmazIntangible cultural heritages Serious games Serious Games Software design Intangible cultural heritage (ICH) Innovation Collaborative research projects Game development Game-like applications Multi-disciplinary teams Specific learning
Kapp, P. H. (2019). How intangible cultural heritage can make historic preservation and postindustrial regeneration more sustainable. Journal Of Architectural And Planning Research, 36, 1-14. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85087461051&partnerID=40&md5=f04f164917035894be1353fd09b5be26
Paul Kappcultural heritage United States Sustainability Innovation United Kingdom England industrial production national park voluntary approach