Creating Immersive Experiences in the Sokcho Museum. 23, 9886-9890. American Scientific Publishers. https://doi.org/10.1166/asl.2017.9818 (Original work published oct)
. (2017). Medici, M., Ferrari, F., Kuprashvili, N., Meliva, T., & Bugadze, N. (2016). CH digital documentation and 3D survey to foster the European integration process: The case study of Geguti Palace in Kutaisi, Georgia (Vol. 10059 LNCS). In (Vol. 10059 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-48974-2_26
Katuscakova, M., Capkova, E., & Grecnar, J. (2019). Capturing and Sharing Intangible Cultural Heritage Through Knowledge Visualisation and Knowledge Modelling Tools. 1, 612-619. Academic Conferences Limited. https://doi.org/10.34190/KM.19.162
Santano, D., & Thwaites, H. (2018). Augmented Reality Storytelling: A Transmedia Exploration. 443-446. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/DigitalHeritage.2018.8809996
Partarakis, N., Karuzaki, E., Doulgeraki, P., Meghini, C., Beisswenger, C., Hauser, H., & Zabulis, X. (2021). An approach to enhancing contemporary handmade products with historic narratives. International Journal Of Intangible Heritage, 16, 105-121. https://doi.org/10.35638/ijih.2021.16.2.011
Pietroni, E. (2012). An augmented experiences in cultural heritage through mobile devices: "Matera Tales of a City" project. 117-124. Milan. https://doi.org/10.1109/VSMM.2012.6365915
Bilous, R. H. (2015). All mucked up : sharing stories of Yolnu- Macassan cultural heritage at Bawaka, north- east Arnhem Land. International Journal Of Heritage Studies, 21, 905-918. https://doi.org/10.1080/13527258.2013.807399