Cai, D., Li, Y., Li, Z., & Huai, Y. The Intangible Culture Heritage "New Ecology" Under Emotional Demand of Interactive Experience. 517, 898-910. https://doi.org/10.1007/978-981-13-6508-9_110
Dongna Cai Yuning Li Zhi Li Yongjian HuaiApplication systems Augmented reality Augmented reality technology Digital technologies Ecology Emotional needs History Intangible cultural heritages Intangible culture heritage Interactive experience New digital ecology New media technologies Signal processing
Lu, W., Wang, M., & Chen, H. Research on Intangible Cultural Heritage Protection Based on Augmented Reality Technology. 1574. Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1574/1/012026
W. Lu M. Wang H. ChenAugmented reality Augmented reality Augmented reality technology Computer networks Data informations Human being Intangible cultural heritage Intangible cultural heritage protections Microcomputers Network computers Physical objects Protection Sensory experiences Virtual reality Virtual worlds network computer equipment and scientific technology
Li, X. -Z., Chen, C. -C., & Kang, X. Research on Intangible cultural heritage education inheritance based on augmented reality technology. 49-50. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICCE-Taiwan55306.2022.9869146
X.-Z. Li C.-C. Chen X. KangAugmented reality Augmented reality applications Augmented reality technology Cultural Heritage Education Design concept Engineering education Exposed to Intangible cultural heritage Intangible cultural heritages Interactive Learning Technology Interactive learning Interactive learning technology Learning technology Traditional chinese lantern Augmented reality traditional Chinese lanterns
Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology
Xiao, J., & Guo, M. Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology. 2021. https://doi.org/10.1155/2021/7942409
Jie Xiao Mingang GuoAugmented reality Augmented reality technology Computing technology Development prospects Edge computing Efficiency Engineering education Intangible cultural heritages Learning systems Sensory analysis Sports Students Surveys Tai chis Teaching Teaching methods Technology-based Traditional cultures VR technology
Triandini, E., Astika, M. S. P., Kuswanto, D., Bandem, M., Crisnapati, P. N., & Rahmah, S. Preserving Balinese Culture Using Augmented Reality Technology for Ogoh-ogoh Art. Presented at the. https://doi.org/10.1109/ICORIS63540.2024.10903792
Evi Triandini Made Astika Djoko Kuswanto Marlowe Bandem Padma Crisnapati Sitti Rahmah3D models 3d-modeling Augmented reality applications Augmented reality technology Balinese culture Cultural preservation Digital world Model target Ogoh-ogoh art Primary objective
Xu, S. Intangible cultural heritage development based on augmented reality technology. 352-355. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICRIS.2018.00094
Shengli XuActual scenes Augmented reality Augmented reality systems Augmented reality technology Digital storage Functional modules History Intangible cultural heritage Intangible cultural heritages Intelligent robots Intelligent systems Natural user interfaces Software systems User interfaces
Zhao, Z. Digital Protection Method of Intangible Cultural Heritage Based on Augmented Reality Technology. 135-138. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICRIS.2017.41
Zhonghua ZhaoAugmented reality technology Augmented reality Augmented reality technology Digital protection Digital protection History Intangible cultural heritage Intangible cultural heritages Intelligent robots Intelligent systems Intelligent terminal Realistic scenes Target tracking
Zhao, Z. Digital Protection Method of Intangible Cultural Heritage Based on Augmented Reality Technology. 135-138. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICRIS.2017.41
Zhonghua ZhaoAugmented reality technology Augmented reality Augmented reality technology Digital protection Digital protection History Intangible cultural heritage Intangible cultural heritages Intelligent robots Intelligent systems Intelligent terminal Realistic scenes Target tracking
Deng, Y., Liu, H., Lu, Y., & Li, T. Design and Development of Virtual Scene of " Birds paying homage to the Phoenix " Based on Virtual Reality Technology. 52-56. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICISPC53419.2021.00017
Yi Deng Huaqun Liu Yang Lu Tong LiAugmented reality Augmented reality technology Bird paying homage to the phoenix Birds Design and Development Engines Example based Intangible cultural heritages Location based services Suona art Telecommunication services Unreal Engine 4 Unreal Engine 4 Virtual reality Virtual and augmented reality Virtual reality Virtual reality technology Virtual scenes birds paying homage to the Phoenix Intangible cultural heritage