Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities. Multimodal Technologies And Interaction, 6. https://doi.org/10.3390/mti6050036 (Original work published may)
. (2022). Rotherham, I. D. (2022). Challenges for the restoration of cultural values in UK woodlands. Forest Ecology And Management, 503. https://doi.org/10.1016/j.foreco.2021.119756 (Original work published jan)
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Volioti, C., Manitsaris, S., Hemery, E., Hadjidimitriou, S., Charisis, V., Hadjileontiadis, L., et al. (2018). A Natural User Interface for Gestural Expression and Emotional Elicitation to Access the Musical Intangible Cultural Heritage. Acm Journal On Computing And Cultural Heritage, 11. https://doi.org/10.1145/3127324 (Original work published jun)