Nisi, V., Bostock, H., Casario, V., Acedo, A., & Nunes, N. Impalpable Narratives: How to capture intangible cultural heritage of migrant communities. 109-120. Association for Computing Machinery. https://doi.org/10.1145/3461564.3461575
V. Nisi H. Bostock V. Casario A. Acedo N. NunesCommunities at risk of exclusion Computer applications Computer programming Digital Storytelling. Intangible Cultural Heritage Digital storytelling Field studies Intangible cultural heritages Interactive Experiences Migrants Portugal Second generation Social exclusion
Rodil, K., & Winschiers-Theophilus, H. Indigenous Storytelling in Namibia: sketching concepts for digitization. 80-86. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/Culture.and.Computing.2015.42
Kasper Rodil Heike Winschiers-TheophilusComputer codes Computer programming Computer science Digital storytelling Drawing (graphics) Empirical data indigenous knowledge Intangible cultural heritages Khoisan Physical world Digital storytelling drawing indigenous knowledge
Rodil, K., & Winschiers-Theophilus, H. Indigenous Storytelling in Namibia: sketching concepts for digitization. 80-86. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/Culture.and.Computing.2015.42
Kasper Rodil Heike Winschiers-TheophilusComputer codes Computer programming Computer science Digital storytelling Drawing (graphics) Empirical data indigenous knowledge Intangible cultural heritages Khoisan Physical world Digital storytelling drawing indigenous knowledge
Mi, X., & Chen, W. Digital Storytelling: The Integration of Intangible and Tangible Heritage in the City of Surat, India (Vol. 12794 LNCS). In (Vol. 12794 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-319-57931-3_19
X. Mi W. ChenArchitectural design Automatic Generation Automatic generation algorithm Building Information Modelling Cultural heritages Depth of field Digital paper Digital storytelling Digital technologies Digitalization Effect of 2D depth of field Effect of 2d depth of field Generation algorithm Geometrical optics HBIM Heritage building information modeling Heritage buildings Historic preservation History India intangible heritage Natural interaction Natural interactions Paper cutting Parallax scrolling technology Surat Tangible heritage VR Virtual reality
Podara, A., Giomelakis, D., Nicolaou, C., Matsiola, M., & Kotsakis, R. Digital Storytelling in Cultural Heritage: Audience Engagement in the Interactive Documentary New Life. 13, 1-22. https://doi.org/10.3390/su13031193
Anna Podara Dimitrios Giomelakis Constantinos Nicolaou Maria Matsiola Rigas KotsakisAudience engagement cultural heritage Digital storytelling intangible heritage Interactive documentary Media users’ engagement Sustainability cultural heritage Multimedia Sustainability
Brkić, B. R., Ćosović, M., & Rizvic, S. (2019). Cultural heritage digitalization in BiH: State-of-the-art review and future trends. 2320, 39-49. CEUR-WS. Retrieved de https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062301629&partnerID=40&md5=1f800950d5cf2cac9c2d8877a13af467
B.R. Brkić M. Ćosović S. RizvicBismuth compounds Bosnia and herzegovina cultural heritage Cultural heritages Digital libraries Digital storytelling Digitalization Extraction Historic preservation Intangible cultural heritages Maintenance Pattern recognition Religious buildings Research interests State-of-the art reviews Virtual museum
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
Ntagiantas, A., Manousos, D., Konstantakis, M., Aliprantis, J., & Caridakis, G. (2021). Augmented Reality children s book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark. 1-4. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/SMAP53521.2021.9610762
Antonios Ntagiantas Dimitris Manousos Markos Konstantakis John Aliprantis George Caridakis IEEEAR Book Augmented reality Augmented reality Augmented reality book Augmented reality technology Case-studies Children books Content creation Digital storytelling Digital storytelling evaluation Intangible cultural heritage Intangible cultural heritages Technology assimilations User experience Users experiences
Ntagiantas, A., Konstantakis, M., Aliprantis, J., Manousos, D., Koumakis, L., & Caridakis, G. (2022). An Augmented Reality Children s Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis. Applied Sciences, 12. https://doi.org/10.3390/app12031339 (Original work published feb)
Antonis Ntagiantas Markos Konstantakis John Aliprantis Dimitris Manousos Lefteris Koumakis George CaridakisAugmented reality Collaboration Content creation Digital book Digital storytelling Edutainment Intangible cultural heritage Participatory design Serious games