TY - JOUR KW - Intangible cultural heritages KW - Virtual reality KW - Cultural heritages KW - Intangible cultural heritage KW - Historic preservation KW - Subjective evaluations KW - Interactive Digital Storytelling KW - storytelling KW - Virtual reconstruction KW - Areas of concerns KW - head-mounted display KW - Virtual bridges KW - WEB application AU - Elmedin Selmanovic AU - Selma Rizvic AU - Carlo Harvey AU - Dusanka Boskovic AU - Vedad Hulusic AU - Malek Chahin AU - Sanda Sljivo AB - Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct. BT - ACM Journal on Computing and Cultural Heritage DA - jun DO - 10.1145/3377143 LA - English M1 - 2 N1 - Publisher: Association for Computing Machinery N2 - Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct. PY - 2020 T2 - ACM Journal on Computing and Cultural Heritage TI - Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85089478062&doi=10.1145%2f3377143&partnerID=40&md5=c01a4dc4b93dfd7832801fcd137ffd7f VL - 13 SN - 15564673 (ISSN) ER -