TY - JOUR KW - Intangible cultural heritage KW - AR KW - Lantern festival KW - LiDAR KW - RP KW - Smartphone AU - Naai-Jung Shih AU - Pei-Huang Diao AU - Yi-Ting Qiu AU - Tzu-Yu Chen AB - A lantern festival was 3D‐scanned to elucidate its unique complexity and cultural identity in terms of Intangible Cultural Heritage (ICH). Three augmented reality (AR) instancing scenarios were applied to the converted scanned data from an interaction to the entire site; a forward additive instancing and interactions with a pre‐defined model layout. The novelty and contributions of this study are three‐fold: documentation, development of an AR app for situated tasks, and AR verifi-cation. We presented ready‐made and customized smartphone apps for AR verification to extend the model’s elaboration of different site contexts. Both were applied to assess their feasibility in the restructuring and management of the scene. The apps were implemented under a homogeneous and heterogeneous combination of contexts, originating from an as‐built event description to a remote site as a sustainable cultural effort. A second reconstruction of screenshots in an AR loop process of interaction, reconstruction, and confirmation verification was also made to study the manip-ulated result in 3D prints. BT - Applied Sciences (Switzerland) DA - jan DO - 10.3390/app11010012 LA - English M1 - 1 N1 - Publisher: MDPI AG N2 - A lantern festival was 3D‐scanned to elucidate its unique complexity and cultural identity in terms of Intangible Cultural Heritage (ICH). Three augmented reality (AR) instancing scenarios were applied to the converted scanned data from an interaction to the entire site; a forward additive instancing and interactions with a pre‐defined model layout. The novelty and contributions of this study are three‐fold: documentation, development of an AR app for situated tasks, and AR verifi-cation. We presented ready‐made and customized smartphone apps for AR verification to extend the model’s elaboration of different site contexts. Both were applied to assess their feasibility in the restructuring and management of the scene. The apps were implemented under a homogeneous and heterogeneous combination of contexts, originating from an as‐built event description to a remote site as a sustainable cultural effort. A second reconstruction of screenshots in an AR loop process of interaction, reconstruction, and confirmation verification was also made to study the manip-ulated result in 3D prints. PY - 2021 SP - 1 EP - 22 T2 - Applied Sciences (Switzerland) TI - Situated AR Simulations of a Lantern Festival Using a Smartphone and LiDAR-Based 3D Models UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098626846&doi=10.3390%2fapp11010012&partnerID=40&md5=c621cc1e6332792f48d2e9f8e1907b72 VL - 11 SN - 20763417 (ISSN) ER -