TY - CPAPER KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Virtual reality KW - machine learning KW - Digital technologies KW - Learning systems KW - Blending KW - Information Technology KW - Motion capture KW - Education KW - dance KW - Future research directions KW - Learning KW - Project development KW - Whole-body interactions AU - A. Rizzo AU - El Raheb AU - S. Whatley AU - R.M. Cisneros AU - M. Zanoni AU - A. Camurri AU - V. Viro AU - J.-M. Matos AU - S. Piana AU - M. Buccoli AU - A. Markatzi AU - P. Palacio AU - Even Zohar AU - A. Sarti AU - Y. Ioannidis AU - E.-M. Fletcher AB - Dance resides among the most ancestral forms of art, representing a major asset of the human intangible cultural heritage playing, at the same time, a primary role in contemporary artistic creation. WhoLoDancE, a Research and Innovation Action funded under the European Union’s Horizon 2020 research and innovation programme, aimed at the double goal of preserving its inheritance and integrating digital technologies into contemporary dance learning, teaching and choreography through the digitalisation of dance movements with motion capture techniques, the creation of a large motion repository - including movements from ballet, contemporary, flamenco and traditional Greek folk dances - and the implementation of breakthrough applications ranging from movement quality annotation and segmentation, similarity search, movement blending, multimodal and virtual reality-based experiences for self-reflection and experimentation. In this paper, we present the prototype tools and state-of-the-art results of the project development in its conclusive phase, highlighting the added value this interdisciplinary approach could possibly bring to dance learning and practice, the main technical, practical and cultural challenges encountered in this path and open issues to be addressed in the months to come, providing hints on future research directions. LA - English N1 - Journal Abbreviation: CEUR Workshop Proc. N2 - Dance resides among the most ancestral forms of art, representing a major asset of the human intangible cultural heritage playing, at the same time, a primary role in contemporary artistic creation. WhoLoDancE, a Research and Innovation Action funded under the European Union’s Horizon 2020 research and innovation programme, aimed at the double goal of preserving its inheritance and integrating digital technologies into contemporary dance learning, teaching and choreography through the digitalisation of dance movements with motion capture techniques, the creation of a large motion repository - including movements from ballet, contemporary, flamenco and traditional Greek folk dances - and the implementation of breakthrough applications ranging from movement quality annotation and segmentation, similarity search, movement blending, multimodal and virtual reality-based experiences for self-reflection and experimentation. In this paper, we present the prototype tools and state-of-the-art results of the project development in its conclusive phase, highlighting the added value this interdisciplinary approach could possibly bring to dance learning and practice, the main technical, practical and cultural challenges encountered in this path and open issues to be addressed in the months to come, providing hints on future research directions. PB - CEUR-WS PY - 2018 SN - 16130073 (ISSN) SP - 41 EP - 50 TI - WhoLoDancE: Whole-body interaction learning for dance education UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062400167&partnerID=40&md5=dd16926659567d4c7cce5e30ffbcb3a8 VL - 2235 ER -