TY - CPAPER KW - Character designs KW - cultural heritage KW - Cultural heritages KW - Game design document KW - Game interface designs KW - Historic preservation KW - Intangible cultural heritage KW - Intangible cultural heritages KW - Low fidelities KW - Serious games KW - Serious games KW - Tangible cultural heritage KW - Testing phase KW - Younger generations AU - Wan Isa AU - Nor Zin AU - Fadhilah Rosdi AU - Hafiz Sarim AU - IEEE AB - Serious games are increasingly used in various fields such as cultural heritage. The Terengganu brassware craft is becoming extinct due to several factors such as lack of interest from the younger generation and lack of apprentice. The use of serious games in cultural heritage is significant to attract and engage the younger generation to preserve and conserve the cultural heritage. In order to develop an effective serious game, a good design is required. This study focused on the design phase to develop a serious game for Terengganu brassware craft cultural heritage. There are several activities involved in designing this game including the preparation of game design document, level design, character design and game interface design. The outcome of this design is a low fidelity prototype - a storyboard using sketching technique. The testing phase would be carried out on the low fidelity prototype to ensure that the design meets the requirements of the target user. C2 - IEEE Conf. Graph. Media, GAME DO - 10.1109/GAME47560.2019.8980774 N1 - Journal Abbreviation: IEEE Conf. Graph. Media, GAME N2 - Serious games are increasingly used in various fields such as cultural heritage. The Terengganu brassware craft is becoming extinct due to several factors such as lack of interest from the younger generation and lack of apprentice. The use of serious games in cultural heritage is significant to attract and engage the younger generation to preserve and conserve the cultural heritage. In order to develop an effective serious game, a good design is required. This study focused on the design phase to develop a serious game for Terengganu brassware craft cultural heritage. There are several activities involved in designing this game including the preparation of game design document, level design, character design and game interface design. The outcome of this design is a low fidelity prototype - a storyboard using sketching technique. The testing phase would be carried out on the low fidelity prototype to ensure that the design meets the requirements of the target user. PB - Institute of Electrical and Electronics Engineers Inc. SN - 9781728139449 (ISBN) SP - 13 EP - 17 TI - Serious Game Design for Terengganu Brassware Craft Heritage UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081067920&doi=10.1109%2fGAME47560.2019.8980774&partnerID=40&md5=14183e3a03fb51558802fdd51420ec02 ER -