02635nas a2200361 4500000000100000000000100001008004100002653002200043653002300065653002600088653003400114653003700148653002700185653002000212653002000232653002700252653002000279653002500299653003300324653001700357100002300374700001700397700001700414700002100431700001800452700001700470700001700487245009500504856014000599490000700739520150700746022002002253 d10aAreas of concerns10aCultural heritages10aHistoric preservation10aIntangible cultural heritages10aInteractive Digital Storytelling10aSubjective evaluations10aVirtual bridges10aVirtual reality10aVirtual reconstruction10aWEB application10ahead-mounted display10aIntangible cultural heritage10astorytelling1 aElmedin Selmanovic1 aSelma Rizvic1 aCarlo Harvey1 aDusanka Boskovic1 aVedad Hulusic1 aMalek Chahin1 aSanda Sljivo00aImproving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85089478062&doi=10.1145%2f3377143&partnerID=40&md5=c01a4dc4b93dfd7832801fcd137ffd7f0 v133 aPresentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct. a15564673 (ISSN)