01634nas a2200181 4500000000100000000000100001008004100002260000800043100001300051700001200064700001800076700001300094700001700107245011600124490000700240520119100247022001401438 2024 d caug1 aTing Qiu1 aHong Li1 aYongkang Chen1 aHui Zeng1 aShufang Qian00aContinuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective0 v283 aVirtual reality (VR) games have become a popular method to preserve and transmit intangible cultural heritage in recent years. However, empirical studies pertaining to motivations behind the continuance intention to play VR games featuring intangible cultural heritage have been limited. The objective of this study focuses on answering an essential question: what factors influence user s continuance intention to play intangible cultural heritage VR games? Both Stimulus-Organism-Response Theory and Technology Acceptance Model (TAM) are considered to develop twelve hypotheses and build the research framework. A survey of 190 respondents was conducted, and the results were analyzed by using PLS-SEM. The results show that visual attractiveness, interactivity, and immersion are significant indicators in measuring users continuance intention to play. Additionally, perceived usefulness, perceived ease of use, and perceived enjoyment of VR games positively influence their continuance intention. This study enriches the research of intangible cultural heritage VR games. It also provides theoretical implications for scholars and design strategies for VR developers and designers. a1359-4338