01855nas a2200277 4500000000100000000000100001008004100002260000800043653002100051653001400072653001700086653003300103653001100136653001200147653002000159653002000179100001700199700001600216700002000232700002000252700002600272245009100298490000700389520116700396022001401563 2022 d coct10aDigital heritage10aEducation10aGamification10aIntangible cultural heritage10aSurvey10aTourism10aUser experience10avirtual museums1 aRazvan Boboc1 aElena Bautu1 aFlorin Girbacia1 aNorina Popovici1 aDorin-Mircea Popovici00aAugmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications0 v123 aAugmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012-2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field. a2076-3417