01691nas a2200301 4500000000100000000000100001008004100002260005900043653001900102653003200121653002600153653001900179653001900198653002200217653001800239653001800257653002600275653002600301653002100327653002000348653002000368100001600388245010300404856016100507300001200668520068400680020002501364 2015 d bInstitute of Electrical and Electronics Engineers Inc.10aArts computing10aDigital intangible heritage10aDigital documentation10aMotion capture10aMotion sensing10aPublic engagement10aSerious games10aSerious games10atraditional knowledge10atraditional knowledge10aUser interaction10aVirtual reality10aVirtual reality1 aMuqeem Khan00aArchive To Repertoire: Motion Capture \& Motion Sensing Data For Digital Intangible Heritage (DIH) uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84965106579&doi=10.1109%2fDigitalHeritage.2015.7419490&partnerID=40&md5=5f19af20017bc283299cf26f64175ef4 a197-1983 aThis study investigates the transformation of digital documentation of Kung Fu into an interactive performative space for public engagement. The study creates an interface for learning the repertoire of forms from significant lineages from the south Chinese traditions - contributing to the perpetuation of this art form. The investigation will contribute to the theoretical understandings of the relationships between archive and repertoire, specifically in relation to performance and intangible heritage. The intricate user interaction in this study enforces the visitor s perception that the Kung Fu instructor is present behind the screen, which simulates physical intimacy. a9781509000487 (ISBN)