01701nas a2200301 4500000000100000008004100001653002300042653002200065653001500087653003400102653002300136653003000159653002400189653002100213653002100234653002500255653001300280653003100293653003300324653002300357653002100380100001200401700001100413245008700424856015400511300001200665520072200677 2023 d10aCultural knowledge10aCultural learning10aE-learning10aIntangible cultural heritages10aInteraction design10aMobile application design10aMobile applications10aMobile computing10aMobile interface10aTraditional learning10aZhejiang10aZhejiang province of China10aIntangible cultural heritage10aInteraction design10amobile interface1 aW. Song1 aA. Bao00aA Mobile Application Design for the Popularization of Intangible Cultural Heritage uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85191758557&doi=10.1109%2fISCID59865.2023.00032&partnerID=40&md5=d7420af7fe1caaf4e001882e294cf43f a105-1083 aThe development of intangible cultural heritage in modern society is difficult. In order to facilitate the learning of intangible cultural heritage and promote the way of culture dissemination, this paper takes Zhejiang Province of China as an example to design a mobile application (APP) serving the popularization of intangible cultural knowledge, helping users get rid of the limitations of traditional learning and understand intangible cultural more systematically. The author sorted out relevant types of APP, and summarized specific design cases, verified the practicability of intangible cultural learning in application interaction, proposed design strategies, and finally formed the interface design scheme.