01882nas a2200277 4500000000100000000000100001000000100002008004100003260000800044653003300052653000700085653002100092653001000113653000700123653001500130100001900145700001900164700001600183700001600199245009500215856014400310300000900454490000700463520111400470022002001584 2021 d cjan10aIntangible cultural heritage10aAR10aLantern festival10aLiDAR10aRP10aSmartphone1 aNaai-Jung Shih1 aPei-Huang Diao1 aYi-Ting Qiu1 aTzu-Yu Chen00aSituated AR Simulations of a Lantern Festival Using a Smartphone and LiDAR-Based 3D Models uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85098626846&doi=10.3390%2fapp11010012&partnerID=40&md5=c621cc1e6332792f48d2e9f8e1907b72 a1-220 v113 aA lantern festival was 3D‐scanned to elucidate its unique complexity and cultural identity in terms of Intangible Cultural Heritage (ICH). Three augmented reality (AR) instancing scenarios were applied to the converted scanned data from an interaction to the entire site; a forward additive instancing and interactions with a pre‐defined model layout. The novelty and contributions of this study are three‐fold: documentation, development of an AR app for situated tasks, and AR verifi-cation. We presented ready‐made and customized smartphone apps for AR verification to extend the model’s elaboration of different site contexts. Both were applied to assess their feasibility in the restructuring and management of the scene. The apps were implemented under a homogeneous and heterogeneous combination of contexts, originating from an as‐built event description to a remote site as a sustainable cultural effort. A second reconstruction of screenshots in an AR loop process of interaction, reconstruction, and confirmation verification was also made to study the manip-ulated result in 3D prints. a20763417 (ISSN)