01957nas a2200217 4500000000100000008004100001653002500042653003100067653001800098653001900116653003300135653003100168100002500199700002800224700002400252245008200276856015000358490000700508520120400515022002001719 d10achildren’s culture10acultural meanings in games10aenculturation10aethnomotricity10aIntangible cultural heritage10atraditional sporting games1 aAlfonso Garcia-Monge1 aHenar Rodriguez-Navarro1 aDaniel Bores-Garcia00aNew Images for Old Symbols: Meanings That Children Give to a Traditional Game uhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85107195471&doi=10.3389%2ffpsyg.2021.676590&partnerID=40&md5=50b7448097210a9ab232e7234e038e420 v123 aTraditional games are considered agents of enculturation. This article explores the procedure to access the cultural meanings transmitted in a traditional game. The goal is to understand what children aged 6–11 make of the game called ‘the chained bear’ and to compare the meanings retrieved with those of different traditional versions of the game. For such a purpose, through an exploratory cross-sectional study, cartoons depicting people playing the game were exhibited and viewers (n = 359; age range: 6–11; Mean age = 8.79; SD = 1.81) were asked to interpret them as a drama play, as well as contributing a title, a plot and saying how they would name the characters. The results show that, beyond the individual images that each child created in their mind, most of them coincided in stories about harassment and defense and theft and protection. These plots match those of the ludic tradition, showing that the actions evoke different pictures to each individual, but share common cultural meanings in turn. The study shows a procedure to access the meanings that traditional games transmit and confirms that games contain pieces of culture, which makes them agents of enculturation. a16641078 (ISSN)