@inproceedings{12735, keywords = {Animation, Digital technologies, Dunhuang, Dunhuang mural, Dunhuang murals, Intangible cultural heritages, Literature researches, Pyramid, Traditional folk game, VR animation, Pyramid, traditional folk games}, author = {S. Zou and Y. Cao and J. Dong}, title = {Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration Take the traditional game pyramid in Dunhuang fresco as an example}, abstract = {Abstract: Traditional folk games are often rooted in time-honored local culture and customs. As intangible cultural heritages, many traditional folk games are of great significance to the study of national will and local customs and culture. With the development of VR digital technology, people s research on traditional folk games is no longer limited to local investigation and literature research. This paper will take the traditional game pyramid in Dunhuang fresco as an example to show the research advantage of VR animation technology on traditional folk games. In this way, we can think about the innovative utilization of VR animation technology on intangible cultural heritage and traditional folk games.}, booktitle = {ACM Int. Conf. Proc. Ser.}, pages = {180-185}, publisher = {Association for Computing Machinery}, school = {Association for Computing Machinery}, isbn = {9781450384094 (ISBN)}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85125854663&doi=10.1145%2f3488838.3488869&partnerID=40&md5=2c2533e8aead67b9b989bd71cbe9f2ee}, doi = {10.1145/3488838.3488869}, note = {Journal Abbreviation: ACM Int. Conf. Proc. Ser.}, }